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Is there an OSX version? Since MXwendler is built on plain OpenGL, it is portable to many platforms. You can download the OSX Version at the download section. All files, patches, caches and communication packets will be compatible. The only missing features are non-portable binary components like the virtual camera and e:cue interactivity. Is there a Linux version? Not yet, but MXWendler is available on the OSX platform, hence it is fully gcc compatible. We are working on a linux version since linux is an exciting platform for new technologies. Since it is open source, optimizations can be done down to the OS level - including audio and live video latencies. Even more important, linux is a) essentially DRM free - a fact that is very important in the entertainment industry - and b) has no complicated licensing or activation procedures. Once the system is running it is running like a video recorder, and is not a part of an enforced upgrade cycle. Why is it so fast? MXwendler uses two key techniques: 1: exclusive image manipulation on graphics hardware. Not one single pixel is manipulated in this vj-software. 2: Any video footage is converted on-the-fly into a special hardware-optimized codec, which does not require any further software decompression. What does fast mean? 1. Concerning pure render performance: normal software renderers add up to three layers in 320x240 resolution at typically 20-30 frames per second. MXwendler adds up to 16 layers of this size and still does 60-90 frames per second. 2. Notebook overall performance: if you try to mix two PAL-size videoclips, conventional systems fail because their disks cannot access two DV - streams simultaneously. MXwendler can handle these loads because of the special optimized codec. Do i pay with quality? Far from it! Conventional video systems render, mix and add media at a certain low resolution, mostly 320x240, and scale up the result to the extents of the display. Even worse, some systems try to reduce the workload by decreasing the image depth to 16-bit images or even lower, which results in inacceptable image quality. MXwendler renders at full pixel resolution, and the internal calculation format is even 4 times more precise than a standard 32-bit RGBA image. Does my machine run it? What you need is a recent 5th generation graphics board. On ATI it should work on any Radeon Type 9600 and 9700 and above, on NVidia hardware it should run on anx FX 5200 board and above. Be sure to get the latest drivers, be very sure to get the latest drivers on your notebooks. Sometimes various special game drivers are the only way to upgrade a driver after (especially ATI) a notebook has been purchased. Do other software products use this kind of acceleration? Some software products use hardware acceleration to scale the image in the last step. Very few software products manipulate image data using hardware shaders. There is no known software product that can combines and fully accelerates image manipulation like MXwendler does. What does complete midi control mean? MXwendler has a very inteeligent hierarchical interface design. No matter how you interact with it, using your keyboard, your MIDI controller, a DMX device or a remote OSC connection, you can control the behaviour of the complete application with a set of 20 control channels. Once you mapped these channels to your MIDI controllers, there is no need to re-map any channel again. What is this IP REPEATING technology? One of the most amazing features in MXwendler is the complete remote control through the Open Sound Control protocol. You can 1. control MXwendler from OSC generators (eg. pure data) 2. control OSC receivers (eg. pure data) from mxwendler and, most exciting, remote control MXwendler instances on different computers. This means, you can control a whole pool of video engines from one point! Is MXwendler compatible to Freeframe effects? No. Freeframe effects are software effects, and do not fit into the hardware accleration concept of MXwendler. But the Freeframe development community has a FFGL project. In this project, the new generation Freeframe FX will use the GPU, too. MXWendler stays close to the developing process and will be compatible to the next-gen Freeframe FX. |
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