Here you see screenshots of MXwendler Version 2.8 in action

MXwendler plays several PAL streams from a laptop disk at 30 fps. The video engine can do much more, play video streams up to 4096 pixels wide and 1024 pixels high. MXWendler can display and mix these huge images and image sequences due to an own, hardware optimized codec.

MXWendler supports many layer combination modes, like eg. adobe photoshop does. And more, as you can see here: this is black/white difference mode. The layer modes are freely scriptable and open source. You can adapt them to your needs as you like.

MXWendler supports more than 100 pluggable and self-scriptable and exchangeable and downloadeable fantastic realtime effects. device+context also provides the service to create special shaders on demand. The effect quality is amazing, since the effects operate on full-float precision images.

This is a realtime fx output result. As you can see, MXWendler renders per output pixel (in quality mode) and not per footage pixel. (The logo itself is a tiny 220x150 jpg). The results are fantastic and stunning visuals!

More than this, the final fx can be changed during runtime an can serve as a fantastic final output correction stage, clipping parts fo the stage, parts of the scenery or adding dynamically controlled lighting to the vidoe streams.

One of the best resources for realtime GFX is the built-in feedback loop. This is a result of combining a logo image,  an animated warp fx and a feedback loop. MXwendler empowers you to run a full session with only one picture, try it yourself!

To inspirit your visuals even further you can expression-link each and every widget with another one. Check it yourself - this concept, combined with the power of the feedback - is the perfect mixture between the precision of pure footage triggering
 and the creativity of patch-based image generating.

MXWendler supports lossless (in performance) output-deskewing, commonly called keystoning. The purpose of this operation is to compensate the geometric distortion of your beamers projections.

This is a keystoning and edgeblending realtime imaging result. Imagine two beamers each projecting one half of this output and overlapping in the middle area. MXWendler video engines support up to four blended projections from one system.

For further information please check the software comparison table or the homepage

Bauhaus-Universität Weimar     Gründerwerkstatt - Technische Hochschule Berlin
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